Moomoo

Cross-course character IP exploration in three projects

Moomoo is an original calf character IP I created, together with his friend Piggy.
Across three courses at Burg I used Moomoo as a recurring motif to explore different aspects of design and technology: from concept and storytelling to character animation and VFX compositing.

This page presents the three course outcomes as one coherent project:
a character IP developed through illustration, animation and VFX.

Tech Stack


Spine · Adobe Photoshop · Blender · CapCut

Course 01 – Complex Design
Theme: Frück-Freude oder Glück
Supervisor: Prof. Anette Scholz

Course 02 – Blender Character Animation
Lecturer: Gerhard Funk

Course 03 – Blender VFX & Camera Tracking
Lecturer: Hannes Stolle

01.Moomoo & Piggy Sticker Packs

Within the theme “Frück-Freude oder Glück” I developed Moomoo & Piggy as a light-hearted yet slightly absurd duo. The project resulted in two WeChat sticker packs with 32 illustrated and animated stickers that capture their everyday emotions and quirky interactions.

My Role

  • Original IP and character design for Moomoo & Piggy
  • Illustration style design and animation production for 32 stickers
  •  

Results

  • 2 WeChat sticker packs / 32 animated stickers

  • 100,000+ sticker uses and 5,000+ downloads on WeChat

Platform

  • WeChat sticker 

  • Sticker Maker Studio

Course: Complex Design
Theme: Frück-Freude oder Glück
Supervisor: Prof. Anette Scholz

02.Moomoo Dance Animation

In this course I translated Moomoo into a fully rigged 3D character and created a series of short animation exercises. The focus was on body mechanics, timing and expressive performance.

My Role

  • Built and refined the 3D rig of Moomoo in Blender

  • Animated four Charleston dance cycles

  • Animated a greeting motion

  • Created a lipsync animation to dialogue

  • Animated a moonwalk loop

  • Animated a skip movement cycle

Results

  • A library of 8 polished character animation clips for Moomoo
  • Used in class screenings and as animation tests for future projects
  •  

Course: Blender Character Animation
Lecturer: Gerhard Funk

03.Moomoo VFX Shorts

This project explored how Moomoo could appear in real-world footage. I produced three short VFX clips by combining live-action video with 3D animation.

My Role

  • Modelled and prepared the 3D Moomoo asset for VFX use

  • Planned and shot live-action footage to match the intended 3D action

  • Performed camera tracking in Blender for all shots

  • Integrated and animated Moomoo in each scene

  • Composited lighting, shadows and color to match the real environment

Results

  • Three short VFX videos featuring Moomoo integrated into live-action footage

  • Demonstrated consistent tracking, scale and interaction between 3D character and real-world scenes

  •  

Course: Blender VFX & Camera Tracking
Lecturer: Hannes Stolle

滚动至顶部